seeking77degrees presents

THE KEY ROOM

Browser escape adventures, played in order and earned in order. Finish a chapter, keep what it taught you — the next door asks for it.

Series One · 1934

THE MERIDIAN TRILOGY

You wake in a locked stateroom on a ship you never boarded. Three chapters — a stateroom, a chart room, a lighthouse — and one promise carried across the sea.

I
STATEROOM 77
The door is locked from the outside. The note says: find what I left you.
≈ 15 min · no key required
II
THE CHART ROOM
The gangway rose without you. R is aboard — and has left the room itself as a message.
≈ 20 min · sealed

This chapter is sealed. Enter the code that opened the stateroom door in Chapter I.

III
THE LANTERN
The keeper is gone. The lamp is cold. The ship is coming. Finale.
≈ 25 min · sealed

This chapter is sealed. Enter the word you transmitted from the Meridian's wireless in Chapter II.

Series Two · Meridian Airways · 1962

THE RED-EYE

A film star presses a locker key into your hand at the gate and vanishes. Three chapters — a terminal, a transatlantic jet, a customs hall — and an affair that was only ever the cover for the scandal.

I
THE TERMINAL
Read the board, crack the locker, and board Flight 077 before the doors close.
≈ 15 min · no key required
II
THE RED-EYE
Over the Atlantic, the telex spells out what the love letters were really counting.
≈ 25 min · sealed

This chapter is sealed. Enter the seat you boarded Flight 077 in.

III
ARRIVALS
Dawn landing. Get the truth through customs before it turns back into the dark. Finale.
≈ 28 min · in production
In production